Since we get all runes from the Embodiment of the Marauder (2 ) Bonus, it doesn't matter which one you choose - all of the will provide their passive and active effects simultaneously. In total you will have 7 pets counting towards Zoey's Secret giving you up to 63% damage reduction, making a high roll on that legendary affix a priority (if not cubed). ![]() Companion gives us the full zoo: Raven (useless), Spider Companion (slows passively, AoE slow active), Boar Companion (Life Regen + 20% All Res passive, AoE Taunt active), Ferret Companion (10% Movement Speed passive, saves 20 points from Paragons), Bat Companion (1 Hatred Regen passive, 50 Hatred generation active) and finally Wolf Companion (15% multiplicative damage bonus for 10 seconds active).Evasive Fire is our generator that activates Focus and Wraps of Clarity for 50% damage increase and damage reduction, respectively.In speedfarming, Seethe is also an option for more Hatred. Vengeance is used for a timed 40% multiplicative damage increase and 50% damage reduction from Dark Heart.They also slow enemies to activate Bane of the Trapped and Cull the Weak. Sentry Polar Station activates the Embodiment of the Marauder (6 ) bonus giving us a massive 60,000% damage multiplier when all 5 are out.Multishot Arsenal is our main DPS skill.Ring of Royal Grandeur ( A1 Bounties, Cubed) This build develops a completely unique playstyle with intriguing interactions (see Mechanics), where you become a tactician, deploying Sentries in strategic spots and letting them wreak havoc on the battlefield at your signal. This build is an Area Damage (AD) build, since Sentries, and most importantly Cluster Arrow s or Multishot they shot, can proc it. Unfortunately, this change also killed the Cluster Bombs build as Hellcat Waistguard does not work with Sentry attacks. With the changes introduced in Season 25 giving the set back its auto-fire ability and boosting Sentry damage through the (6 ) Bonus, the main source of damage done became once again the turrets instead of the Demon Hunter's attacks. The basic idea is to set up a Sentry line of defense that will boost your and their damage and fire your skills when you do. While it supports variety of different skills, it is most effectively used with Multishot and Cluster Arrow, which are performing at equal levels, although that balance has been shifted by Sanctified Cluster Arrow during Season 27 introducing Sanctified Powers. This however didn't prevent Marauder to shine during Season 2, using this time around Cluster Bombs with wall-bouncing strategies. It dominated the leaderboards during Season 1 thanks to the auto-firing Sentries in combination with the "Slowball" Ball Lightning, before the set lost this ability. Once the Auto Turret locks onto an unauthorized player it will shoot at the player until they're dead, this of course can be exploited if someone baits the Auto Turret to shoot at them where the Auto Turret can not hit them.The Embodiment of the Marauder Demon Hunter is one of the oldest builds for the class, reaching all the way back before Seasons. Many people know this but the Auto Turret can be baited. ![]() Peacekeeper mode only shoots hostile players that has the red sight icon on the top right corner, it works just like the Outpost turrets and Bandit Camp turrets.Įxplosive Melee Throwing Attacks Guns Tool By default, Attack All mode makes the turret targets unauthorized players. The Auto Turret has 2 modes, Peacekeeper and Attack All. As an example, if someone walks into the detection range of the Auto Turret, 1 rWm will be used up to power out the Has Target slot. There are 3 extra slots (Has Target, Low Ammo, No Ammo) that you can set up with Smart Alarm or traps, you must have 11 rWm for the Auto Turret to power the 3 slots. ![]() The Auto Turret can be turned on if the Power In slot is powering at least 10 rWm. You must turn the turret off in order to refill ammo and weapon slot. You can arm any ranged weapons onto the Auto Turret and insert the ammo of the equipped weapon. The Auto Turret ignores the Tool Cupboard authorizations and only shoot people not in its authorize list so you and your team must authorize to it manually. It detects enemies if the enemies were to reach its 180 degrees detection range or shoot the turret. The Auto Turret is a placed object used to detect enemies and shoot with its armed weapon.
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